Equipment: Difference between revisions
m More minor tweaks. |
m →Values for main stats and requirements: changed armor to armour for consistency |
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| • All weapons (pretty much) share the same damage formula. To choose which weapon to use, you should only look at their skills, skill damage, and possible [[Enchanter|enchants]]. | | • All weapons (pretty much) share the same damage formula. To choose which weapon to use, you should only look at their skills, skill damage, and possible [[Enchanter|enchants]]. | ||
|- | |- | ||
| • How to read the formulas: For instance a strength chest says it gets <math>2v+10t</math> | | • How to read the formulas: For instance a strength chest says it gets <math>2v+10t</math> armour. The '''2𝑣''' means that it gets '''double the normal amount per ilvl''' (one of the previous exceptions), and the '''10𝑡''' means that it gets '''10 armour per tier'''. | ||
|- | |- | ||
| • The formulas for requirements get a bit trickier, so here's a [https://www.desmos.com/calculator/yd1yehuyyg Desmos calculator] for a more visual representation of them. | | • The formulas for requirements get a bit trickier, so here's a [https://www.desmos.com/calculator/yd1yehuyyg Desmos calculator] for a more visual representation of them. | ||
Revision as of 21:05, 14 February 2025
Acquiring Equipment
Equipment can be found in equipment chests that can spawn throughout a run, as a reward after defeating a boss, or purchased from various shops in your town.
When an equipment chest is spawned during a run, the base ilvl of the equipment inside will be the same as the area level of the floor it spawns on. This level can be further modifier by the tier of chest it spawns in. Bronze chests apply random modifier between -1 and +1, silver chests between 0 and +2, and gold chests between +1 and +3.
Equipment spawned as a boss reward will add a random modifier between -1 and +2. The drops from bosses are split as follows:
| Slot | Drop Chance |
|---|---|
| Main Hand | 60% |
| Two Hand | 20% |
| Off Hand | 15% |
| Back | 5% |
Gear purchased from the weapon rack at the blacksmith's shop in town will always be Tier 1, regardless of ilvl. This currently allows for tier 1 gear from the weapon rack to spawn outside of the normal range of 1-20.
Weapons
| Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra | Skills | |
|---|---|---|---|---|---|---|
| Shield OH |
Wooden |
Round |
Heater |
Decorated |
Blocks 30/40/50/60 Projectile Damage |
Shield Bash |
Armour
Values for main stats and requirements
For a given piece of equipment, its type, ilvl and tier determines:
- How much of a main stat it provides.
- How much of an attribute will be required to wear it.
| 👩🏫 | • If you are only interested in knowing how much “main stat” you are getting per ilvl, it's (or ) for all items, regardless of tier. Exceptions: All strength armour (not shields) and Tier 4 cloaks/capes gets double. |
| • All weapons (pretty much) share the same damage formula. To choose which weapon to use, you should only look at their skills, skill damage, and possible enchants. | |
| • How to read the formulas: For instance a strength chest says it gets armour. The 2𝑣 means that it gets double the normal amount per ilvl (one of the previous exceptions), and the 10𝑡 means that it gets 10 armour per tier. | |
| • The formulas for requirements get a bit trickier, so here's a Desmos calculator for a more visual representation of them. |