Enchanter: Difference between revisions

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Patch 8 (Build 125) Balance changes.
added epic enchantments for armor
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== Epic Enchantments ==
{| class="wikitable sortable alternating-purple" style="text-align:center;"
|-
! Prefix
! colspan="2" | Effect
! style="min-width:1em; max-width:1em;" | <div style="writing-mode:vertical-rl;">Head</div>
! style="min-width:1em; max-width:1em;" | <div style="writing-mode:vertical-rl;">Chest</div>
! style="min-width:1em; max-width:1em;" | <div style="writing-mode:vertical-rl;">Hands</div>
! style="min-width:1em; max-width:1em;" | <div style="writing-mode:vertical-rl;">Back</div>
! style="min-width:1em; max-width:1em;" | <div style="writing-mode:vertical-rl;">Feet</div>
|-
| '''Thirsty'''
| {{icon|hp regen}}
| +1% Lifeleech against enemies with Bleeding
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| ✔
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| '''Accurate'''
| {{icon|weapon crit chance}}
| +0.25% Weapon Crit chance per Shadow Curse
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| ✔
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| '''Precise'''
| {{icon|spell crit chance}}
| +0.25% Spell Crit chance per Shadow Curse
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| ✔
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| '''Critical'''
| {{icon|weapon crit damage}}
| 1.25x Weapon Crit damage
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| ✔
| ✔
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| '''Burning'''
| {{icon|fire damage}}
| +15% Skill Speed and -15% Skill Cooldowns for Fire Skills
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| ✔
| ✔
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| '''Frosty'''
| {{icon|ice damage}}
| +15% Skill Speed and -15% Skill Cooldowns for Ice Skills
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| ✔
| ✔
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| '''Electric'''
| {{icon|lightning damage}}
| +15% Skill Speed and -15% Skill Cooldown for Lightning Skills
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| ✔
| ✔
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| '''Toxic'''
| {{icon|poison damage}}
| +15% skill speed and -15% reduced Skill Cooldown for Poison Skills
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| ✔
| ✔
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| '''Swift'''
| {{icon|cast speed}}
| +8% Skill Speed and -8% reduced Skill Cooldown for Spells
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| ✔
| ✔
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| '''Hasty'''
| {{icon|move speed}}
| +8% Movement Speed
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| ✔
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| '''Recovering'''
| {{icon|dash recovery}}
| -20% Dash Recovery Time
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| ✔
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| '''Bursting'''
| {{icon|dash}}
| Triggers a Combo Nova when dashing.
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| ✔
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| '''Seeing'''
| {{icon|blind}}
| Immunity to Blindness
| ✔
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| '''Arming'''
| {{icon|disarm}}
| Immunity to Disarm
| ✔
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| '''Loud'''
| {{icon|silence}}
| Immunity to Silence
| ✔
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| '''Invulnerable'''
| {{icon|vulnerable}}
| Immunity to Vulnerability
| ✔
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| '''Hardy'''
| {{icon|weak}}
| Immunity to Weakness
| ✔
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| '''Vengeful'''
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| +10% chance to trigger Combo when taking damage
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| ✔
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| '''Shielding'''
| {{icon|parry}}
| Blocks 80% damage from a single hit with 5s cooldown
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| ✔
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| '''Purging'''
| {{icon|shadow curse}}
| 1% chance to clear 1 shadow curse when killing an enemy
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| ✔
| ✔
| ✔
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| '''Quickening'''
| {{icon|slow}}
| -25% movement speed penalty from casting spells
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| ✔
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| ✔
|}
|}


==Navigation==
==Navigation==
{{Template:BaseNav}}
{{Template:BaseNav}}

Revision as of 01:14, 15 March 2026

Uncommon Enchantments

👩‍🏫 • A line over a digit means that it is “repeating” (0.27=0.2777). The additional precision from more than 3 digits is generally unneeded.
• The total increase an enchantment gives is [(ilvlבper ilvl’)+base], where ilvl is the level of the item that gets the enchantment.
Prefix Effect Amount Gained
Melee
Ranged
Arcane
Shield
Head
Chest
Hands
Back
Feet
per ilvl base
Brawny +Strength 0.5 2.4
Nimble +Dexterity 0.5 2.4
Keen +Intelligence 0.5 2.4
Hale +Vitality 0.5 2.4
Insightful +Focus 0.5 2.4
Stout +Health 3.3 1.6
Astute +Mana 3.3 1.6
Revivifying +Health Regen 0.05 0.14
Rejuvenating +Mana Regen 0.05 0.14
Durable +Armor 1.1 3.8
Firey +Fire Resistance 1.1 8.8
Icy +Ice Resistance 1.1 8.8
Static +Lightning Resistance 1.1 8.8
Cleansing +Poison Resistance 1.1 8.8
Mighty +Weapon Power 1.1 8.8
Powerful +Spell Power 1.1 8.8
Lethal +%Weapon Crit Damage 0.5 9.4
Deadly +%Spell Crit Damage 0.5 9.4
Carnage +%Physical Damage 0.27 4.72
Hellfire +%Fire Damage 0.27 4.72
Blizzard +%Ice Damage 0.27 4.72
Tempest +%Lightning Damage 0.27 4.72
Plague +%Poison Damage 0.27 4.72
Crushing +Physical Damage 0.5 4.4
Scorching +Fire Damage 0.5 4.4
Chilling +Ice Damage 0.5 4.4
Shocking +Lightning Damage 0.5 4.4
Venomous +Poison Damage 0.5 4.4

Rare Enchantments

Suffix Effect
Melee
Ranged
Arcane
Shield
Head
Chest
Hands
Back
Feet
of Combat +10% Weapon Attack Damage
of Prowess +10% Spell Damage
of Ascendancy +20% Damage against Elites
of Supremacy +15% Damage against Bosses
of Precision +5% Weapon Crit Chance
of Destruction +5% Spell Crit Chance
of Quickness +10% Attack Speed
of Alacrity +20% Cast Speed
of Speed +10% Movement Speed
of Dashing Dash Charge +1 Dash Charge
of Recovery Dash Recovery -10% Dash Recovery Time
of Evasion +5% Evasion Chance
of Deflection +15% Parry Chance
of Protection -5% Damage Taken
of Efficiency -15% Spell Mana Cost
of Celerity -15% Spell Cooldown
of Tonics Potion Charge +1 Potion Charge
of Zeal -10% Shadow Curse Gain
of Wealth Gold +25% Gold Gain
of Learning +20% Experience Gain
of Sundering +10% Armor Penetration
of Corrosion +10% Poison Penetration
of Conflagration +10% Fire Penetration
of Frostbite +10% Ice Penetration
of Electrocution +10% Lightning Penetration
of Thorns
Returns 15 Physical Damage
when taking damage
of Reaping Restores 1 Health on Kill
of Siphoning Restores 2 Mana on Kill
of Craving Restores 1 Health on Hit
of Draining Restores 1 Mana on Hit
of Stunning 15% chance to inflict Stun
of Disarming 20% chance to inflict Disarm
of Slowing 20% chance to inflict Slow
of Silence 15% chance to inflict Silence
of Blindness 15% chance to inflict Blindness
of Confusion 20% chance to inflict Confusion
of Weakness 20% chance to inflict Weak
of Vulnerability 15% chance to inflict Vulnerability

Epic Enchantments

Prefix Effect
Head
Chest
Hands
Back
Feet
Thirsty +1% Lifeleech against enemies with Bleeding
Accurate +0.25% Weapon Crit chance per Shadow Curse
Precise +0.25% Spell Crit chance per Shadow Curse
Critical 1.25x Weapon Crit damage
Burning +15% Skill Speed and -15% Skill Cooldowns for Fire Skills
Frosty +15% Skill Speed and -15% Skill Cooldowns for Ice Skills
Electric +15% Skill Speed and -15% Skill Cooldown for Lightning Skills
Toxic +15% skill speed and -15% reduced Skill Cooldown for Poison Skills
Swift +8% Skill Speed and -8% reduced Skill Cooldown for Spells
Hasty +8% Movement Speed
Recovering Dash Recovery -20% Dash Recovery Time
Bursting Dash Charge Triggers a Combo Nova when dashing.
Seeing Immunity to Blindness
Arming Immunity to Disarm
Loud Immunity to Silence
Invulnerable Immunity to Vulnerability
Hardy Immunity to Weakness
Vengeful +10% chance to trigger Combo when taking damage
Shielding Blocks 80% damage from a single hit with 5s cooldown
Purging 1% chance to clear 1 shadow curse when killing an enemy
Quickening -25% movement speed penalty from casting spells