Training Grounds: Difference between revisions
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Allocate '''Attribute Points''' {{icon|attribute}} to meet the required stats for using your equipment and to increase your character's overall power. | Allocate '''Attribute Points''' {{icon|attribute}} to meet the required stats for using your equipment and to increase your character's overall power. | ||
{| class="wikitable" | {| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | ||
![[Attributes]]|| Stat Increase || Spell Power | ![[Attributes]]|| Stat Increase || Spell Power πͺπ₯β | ||
|- | |- | ||
| [[Strength]]|| {{icon|armor}} ||Β [[Paladin]], [[Warrior]] | | [[Strength]]|| {{icon|armor}} ||Β [[Paladin]], [[Warrior]] | ||
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Ability '''5 & 6''' unlock after choosing one of three subclasses at level 10 in the [[Guild Hall]]. | Ability '''5 & 6''' unlock after choosing one of three subclasses at level 10 in the [[Guild Hall]]. | ||
{| class="wikitable" | {| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | ||
|+ Ability {{icon|star}} Upgrade Steps | |+ Ability {{icon|star}} Upgrade Steps | ||
|- | |- | ||
! Level !! Ability 1 to 4 !! | ! Level !! Ability 1 to 4 !! 5 and 6 | ||
|- | |- | ||
| | ! style="background-color:#000000;" | 1 Β | ||
| style="background-color:#000000;text-align:center;" " |3 {{icon|star}} | |||
| style="background-color:#000000;text-align:center;" " |free | |||
|- | |- | ||
| | ! style="background-color:#000000;" | 2 Β | ||
| style="background-color:#000000;text-align:center;" " |3 {{icon|star}} | |||
| style="background-color:#000000;text-align:center;" " |5 {{icon|star}} | |||
|- | |- | ||
| | ! style="background-color:#000000;" | 3 Β | ||
| style="background-color:#000000;text-align:center;" " |3 {{icon|star}} | |||
| style="background-color:#000000;text-align:center;" " |7 {{icon|star}} | |||
|- | |- | ||
| | ! style="background-color:#000000;" | 4 Β | ||
| style="background-color:#000000;text-align:center;" " |3 {{icon|star}} | |||
| style="background-color:#000000;text-align:center;" " |7 {{icon|star}} | |||
|- | |- | ||
| | ! style="background-color:#000000;" | 5 Β | ||
| style="background-color:#000000;text-align:center;" " |3 {{icon|star}} | |||
| style="background-color:#000000;text-align:center;" " |9 {{icon|star}} | |||
|} | |} | ||
::'''Ability Stars''' {{icon|star}} are awarded by completing [[Guild]] Accomplishments. | ::'''Ability Stars''' {{icon|star}} are awarded by completing [[Guild]] Accomplishments. | ||
| Line 53: | Line 63: | ||
=== Althete NPC π === | === Althete NPC π === | ||
Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: '''Dash π Charges''', '''Dash | Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: '''Dash π Charges''', '''Dash Recharge Time πβ±οΈ''', '''Movement Speed π''', and '''Health β€οΈ Pickup Gain'''. | ||
{| class="wikitable" | {| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | ||
|+ | |+ Health β€οΈ Pickup Gain Upgrade Steps | ||
|- | |- | ||
! Level | ! Level | ||
! | ! Health Pickup Gain | ||
! Gold Cost | ! Gold Cost | ||
|- | |- | ||
| 1 | ! style="background-color:#361917;" | 1 | ||
| +1 | | style="background-color:#361917;" | +50% Health Gain (1.5x) | ||
| | | style="background-color:#361917; text-align:right;" | {{icon|gold}}1,500 | ||
|- | |||
! style="background-color:#281715;" | 2 | |||
| style="background-color:#281715;" | +50% Health Gain (2.0x) | |||
| style="background-color:#281715; text-align:right;" | {{icon|gold}}2,000 | |||
|- | |||
! style="background-color:#361917;" | 3 | |||
| style="background-color:#361917;" | +50% Health Gain (2.5x) | |||
| style="background-color:#361917; text-align:right;" | {{icon|gold}}3,500 | |||
|- | |||
! style="background-color:#281715;" | 4 | |||
| style="background-color:#281715;" | +50% Health Gain (3.0x) | |||
| style="background-color:#281715; text-align:right;" | {{icon|gold}}5,000 | |||
|- | |||
! style="background-color:#361917;" | 5 | |||
| style="background-color:#361917;" | +50% Health Gain (3.5x) | |||
| style="background-color:#361917; text-align:right;" | {{icon|gold}}6,500 | |||
|- | |||
! style="background-color:#281715;" | 6 | |||
| style="background-color:#281715;" | +50% Health Gain (4.0) | |||
| style="background-color:#281715; text-align:right;" | {{icon|gold}}8,000 | |||
|- | |||
! style="background-color:#361917;" | 7 | |||
| style="background-color:#361917;" | +50% Health Gain (4.5x) | |||
| style="background-color:#361917; text-align:right;" | {{icon|gold}}12,000 | |||
|- | |- | ||
| | ! style="background-color:#281715;" | 8 | ||
| + | | style="background-color:#281715;" | +50% Health Gain (5.0x) | ||
| | | style="background-color:#281715; text-align:right;" | {{icon|gold}}14,000 | ||
|} | |} | ||
{| class="wikitable" | <div style="display:inline-block"> | ||
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | |||
|+ Dash π Recharge Time Upgrade Steps | |+ Dash π Recharge Time Upgrade Steps | ||
|- | |- | ||
| Line 78: | Line 113: | ||
! Gold Cost | ! Gold Cost | ||
|- | |- | ||
| 1 | ! style="background-color:#000000;" | 1 | ||
| -10% recharge time (0.9x) | | style="background-color:#000000;" | -10% recharge time (0.9x) | ||
| | | style="background-color:#000000; text-align:right;" | {{icon|gold}}1,500 | ||
|- | |- | ||
| 2 | ! style="background-color:#000000;" | 2 | ||
| -10% recharge time (0.8x) | | style="background-color:#000000;" | -10% recharge time (0.8x) | ||
| | | style="background-color:#000000; text-align:right;" | {{icon|gold}}4,000 | ||
|- | |- | ||
| 3 | ! style="background-color:#000000;" | 3 | ||
| -10% recharge time (0.7x) | | style="background-color:#000000;" | -10% recharge time (0.7x) | ||
| | | style="background-color:#000000; text-align:right;" | {{icon|gold}}8,000 | ||
|- | |- | ||
| 4 | ! style="background-color:#000000;" | 4 | ||
| -10% recharge time (0.6x) | | style="background-color:#000000;" | -10% recharge time (0.6x) | ||
| | | style="background-color:#000000; text-align:right;" | {{icon|gold}}12,000 | ||
|} | |} | ||
Β | {| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | ||
{| class="wikitable" | |+ Dash π Charges Upgrade Steps | ||
|+ | |||
|- | |- | ||
! Level | ! Level | ||
! | ! Dash Charges | ||
! Gold Cost | ! Gold Cost | ||
|- | |- | ||
| 1 | ! style="background-color:#000000;" | 1 | ||
| + | | style="background-color:#000000;" | +1 πcharge | ||
| style="background-color:#000000; text-align:right;" | {{icon|gold}}2,000 | |||
|- | |||
| | |||
|- | |- | ||
| | ! style="background-color:#000000;" | 2 | ||
| + | | style="background-color:#000000;" | +1 πcharge | ||
| | | style="background-color:#000000; text-align:right;" | {{icon|gold}}12,000 | ||
|} | |} | ||
Β | </div> | ||
{| class="wikitable" | <br/> | ||
|+ | {| class="wikitable" style="display:inline-block;" | ||
|+ Movement Speed πUpgrade Steps | |||
|- | |- | ||
! Level | ! Level | ||
! | ! Speed Increase | ||
! Gold Cost | ! Gold Cost | ||
|- | |- | ||
| 1 | ! style="background-color:#000000;" | 1 | ||
| | | style="background-color:#000000;" | +4% increase | ||
| style="background-color:#000000; text-align:right;"Β | {{icon|gold}}4,000 | |||
| + | |||
|- | |||
| | |||
|- | |- | ||
| | ! style="background-color:#000000;" | 2 | ||
| + | | style="background-color:#000000;" | +4% increase (8%) | ||
| | | style="background-color:#000000; text-align:right;" | {{icon|gold}}8,000 | ||
|- | |- | ||
| | ! style="background-color:#000000;" | 3 | ||
| + | | style="background-color:#000000;" | +4% increase (12%) | ||
| | | style="background-color:#000000; text-align:right;" | {{icon|gold}}14,000 | ||
|} | |} | ||
| Line 163: | Line 174: | ||
Each upgrade adds 3% damage when wielding that type of weapon and applies to '''both''' one-handed and two-handed weapons. | Each upgrade adds 3% damage when wielding that type of weapon and applies to '''both''' one-handed and two-handed weapons. | ||
{| class="wikitable" | {| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | ||
|+ Mastery {{icon|star}} Upgrade Steps | |+ Mastery {{icon|star}} Upgrade Steps | ||
|- | |- | ||
Revision as of 01:12, 27 January 2025
In the Training Ground Area are three different types of NPCs.
You can allocate Ability Stars
, Attribute Points
and improve Athletic Passives π.
There are also Training Dummy Objects to test your damage.
Available Baseline Villager
Allocate Attribute Points
to meet the required stats for using your equipment and to increase your character's overall power.
| Attributes | Stat Increase | Spell Power πͺπ₯β |
|---|---|---|
| Strength | Paladin, Warrior | |
| Dexterity | Ranger, Rogue | |
| Intelligence | Sorcerer, Wizard, Warlock | |
| Focus | Cloak requirement | |
| Vitality | Cloak requirement |
- Attribute Points
are awarded by leveling up your different characters and Guild Accomplishments.
- Attribute Points
One of the two villagers where Ability Stars
can be allocated to upgrade class ability ranks.
Each class's 1 & 3 abilities are part of the baseline kit, only further upgrades need Ability Stars
.
Ability 5 & 6 unlock after choosing one of three subclasses at level 10 in the Guild Hall.
| Level | Ability 1 to 4 | 5 and 6 |
|---|---|---|
| 1 | 3 |
free |
| 2 | 3 |
5 |
| 3 | 3 |
7 |
| 4 | 3 |
7 |
| 5 | 3 |
9 |
- Ability Stars
are awarded by completing Guild Accomplishments.
- Ability Stars
Training Ground Level 1
Althete NPC π
Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: Dash π Charges, Dash Recharge Time πβ±οΈ, Movement Speed π, and Health β€οΈ Pickup Gain.
| Level | Dash Charges | Gold Cost |
|---|---|---|
| 1 | +1 πcharge | |
| 2 | +1 πcharge |
| Level | Speed Increase | Gold Cost |
|---|---|---|
| 1 | +4% increase | |
| 2 | +4% increase (8%) | |
| 3 | +4% increase (12%) |
Training Ground Level 3
This villager further enhances the character's power by increasing the damage of certain weapon types.
Each upgrade adds 3% damage when wielding that type of weapon and applies to both one-handed and two-handed weapons.
| Level | +% Damage | Points |
|---|---|---|
| 1 | 3 | 1 |
| 2 | 6 | 3 |
| 3 | 9 | 5 |
| 4 | 12 | 7 |
| 5 | 15 | 9 |
| 6 | 18 | 11 |
| 7 | 21 | 13 |
| 8 | 24 | 15 |
| 9 | 27 | 17 |
| 10 | 30 | 19 |
- Ability Stars
are awarded by completing Guild Accomplishments.
- Ability Stars
See also