Training Grounds: Difference between revisions

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Allocate '''Attribute Points''' {{icon|attribute}} to meet the required stats for using your equipment and to increase your character's overall power.
Allocate '''Attribute Points''' {{icon|attribute}} to meet the required stats for using your equipment and to increase your character's overall power.


{| class="wikitable"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
![[Attributes]]|| Stat Increase || Spell Power πŸͺ„πŸ’₯ Increase
![[Attributes]]|| Stat Increase || Spell Power πŸͺ„πŸ’₯βž•
|-
|-
| [[Strength]]|| {{icon|armor}} ||Β  [[Paladin]], [[Warrior]]
| [[Strength]]|| {{icon|armor}} ||Β  [[Paladin]], [[Warrior]]
Line 33: Line 33:
Ability '''5 & 6''' unlock after choosing one of three subclasses at level 10 in the [[Guild Hall]].
Ability '''5 & 6''' unlock after choosing one of three subclasses at level 10 in the [[Guild Hall]].


{| class="wikitable"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Ability {{icon|star}} Upgrade Steps
|+ Ability {{icon|star}} Upgrade Steps
|-
|-
! Level !! Ability 1 to 4 !! Ability 5 & 6
! Level !! Ability 1 to 4 !! 5 and 6
|-
|-
| Β  Β  Β  1 || Β  Β  Β  Β  Β  Β  Β  3 {{icon|star}} || free
! style="background-color:#000000;" | 1 Β 
| style="background-color:#000000;text-align:center;" " |3 {{icon|star}}
| style="background-color:#000000;text-align:center;" " |free
|-
|-
| Β  Β  Β  2 || Β  Β  Β  Β  Β  Β  Β  3 {{icon|star}} || 5 {{icon|star}}
! style="background-color:#000000;" | 2 Β 
| style="background-color:#000000;text-align:center;" " |3 {{icon|star}}
| style="background-color:#000000;text-align:center;" " |5 {{icon|star}}
|-
|-
| Β  Β  Β  3 || Β  Β  Β  Β  Β  Β  Β  5 {{icon|star}} || 7 {{icon|star}}
! style="background-color:#000000;" | 3 Β 
| style="background-color:#000000;text-align:center;" " |3 {{icon|star}}
| style="background-color:#000000;text-align:center;" " |7 {{icon|star}}
|-
|-
| Β  Β  Β  4 || Β  Β  Β  Β  Β  Β  Β  5 {{icon|star}} || 7 {{icon|star}}
! style="background-color:#000000;" | 4 Β 
| style="background-color:#000000;text-align:center;" " |3 {{icon|star}}
| style="background-color:#000000;text-align:center;" " |7 {{icon|star}}
|-
|-
| Β  Β  Β  5 || Β  Β  Β  Β  Β  Β  Β  7 {{icon|star}} || 9 {{icon|star}}
! style="background-color:#000000;" | 5 Β 
| style="background-color:#000000;text-align:center;" " |3 {{icon|star}}
| style="background-color:#000000;text-align:center;" " |9 {{icon|star}}
|}
|}
::'''Ability Stars''' {{icon|star}} are awarded by completing [[Guild]] Accomplishments.
::'''Ability Stars''' {{icon|star}} are awarded by completing [[Guild]] Accomplishments.
Line 53: Line 63:
=== Althete NPC πŸƒ ===
=== Althete NPC πŸƒ ===


Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: '''Dash πŸ”‹ Charges''', '''Dash πŸ”‹ Recharge Time''', '''Movement Speed πŸƒ''', and '''Health ❀️ Pickup Gain'''.
Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: '''Dash πŸ”‹ Charges''', '''Dash Recharge Time πŸ”‹β±οΈ''', '''Movement Speed πŸƒ''', and '''Health ❀️ Pickup Gain'''.


{| class="wikitable"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Dash πŸ”‹ Charges Upgrade Steps
|+ Health ❀️ Pickup Gain Upgrade Steps
|-
|-
! Level
! Level
! Dash Charges
! Health Pickup Gain
! Gold Cost
! Gold Cost
|-
|-
| 1
! style="background-color:#361917;" | 1
| +1 πŸ”‹charge
| style="background-color:#361917;" | +50% Health Gain (1.5x)
| 2000 {{icon|gold}}
| style="background-color:#361917; text-align:right;" | {{icon|gold}}1,500
|-
! style="background-color:#281715;" | 2
| style="background-color:#281715;" | +50% Health Gain (2.0x)
| style="background-color:#281715; text-align:right;" | {{icon|gold}}2,000
|-
! style="background-color:#361917;" | 3
| style="background-color:#361917;" | +50% Health Gain (2.5x)
| style="background-color:#361917; text-align:right;" | {{icon|gold}}3,500
|-
! style="background-color:#281715;" | 4
| style="background-color:#281715;" | +50% Health Gain (3.0x)
| style="background-color:#281715; text-align:right;" | {{icon|gold}}5,000
|-
! style="background-color:#361917;" | 5
| style="background-color:#361917;" | +50% Health Gain (3.5x)
| style="background-color:#361917; text-align:right;" | {{icon|gold}}6,500
|-
! style="background-color:#281715;" | 6
| style="background-color:#281715;" | +50% Health Gain (4.0)
| style="background-color:#281715; text-align:right;" | {{icon|gold}}8,000
|-
! style="background-color:#361917;" | 7
| style="background-color:#361917;" | +50% Health Gain (4.5x)
| style="background-color:#361917; text-align:right;" | {{icon|gold}}12,000
|-
|-
| 2
! style="background-color:#281715;" | 8
| +1 πŸ”‹charge
| style="background-color:#281715;" | +50% Health Gain (5.0x)
| 12000 {{icon|gold}}
| style="background-color:#281715; text-align:right;" | {{icon|gold}}14,000
|}
|}


{| class="wikitable"
<div style="display:inline-block">
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Dash πŸ”‹ Recharge Time Upgrade Steps
|+ Dash πŸ”‹ Recharge Time Upgrade Steps
|-
|-
Line 78: Line 113:
! Gold Cost
! Gold Cost
|-
|-
| 1
! style="background-color:#000000;" | 1
| -10% recharge time (0.9x)
| style="background-color:#000000;" | -10% recharge time (0.9x)
| 1500 {{icon|gold}} Β 
| style="background-color:#000000; text-align:right;" | {{icon|gold}}1,500
|-
|-
| 2
! style="background-color:#000000;" | 2
| -10% recharge time (0.8x)
| style="background-color:#000000;" | -10% recharge time (0.8x)
| 4000 {{icon|gold}} Β 
| style="background-color:#000000; text-align:right;" | {{icon|gold}}4,000
|-
|-
| 3
! style="background-color:#000000;" | 3
| -10% recharge time (0.7x)
| style="background-color:#000000;" | -10% recharge time (0.7x)
| 8000 {{icon|gold}} Β 
| style="background-color:#000000; text-align:right;" | {{icon|gold}}8,000
|-
|-
| 4
! style="background-color:#000000;" | 4
| -10% recharge time (0.6x)
| style="background-color:#000000;" | -10% recharge time (0.6x)
| 12000 {{icon|gold}} Β 
| style="background-color:#000000; text-align:right;" | {{icon|gold}}12,000
|}
|}
Β 
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
{| class="wikitable"
|+ Dash πŸ”‹ Charges Upgrade Steps
|+ Movement Speed πŸƒUpgrade Steps
|-
|-
! Level
! Level
! Speed Increase
! Dash Charges
! Gold Cost
! Gold Cost
|-
|-
| 1
! style="background-color:#000000;" | 1
| +4% increase
| style="background-color:#000000;" | +1 πŸ”‹charge
| 4000 {{icon|gold}}
| style="background-color:#000000; text-align:right;" | {{icon|gold}}2,000
|-
| 2
| +4% increase (8%)
| 8000 {{icon|gold}} Β 
|-
|-
| 3
! style="background-color:#000000;" | 2
| +4% increase (12%)
| style="background-color:#000000;" | +1 πŸ”‹charge
| 14000 {{icon|gold}} Β 
| style="background-color:#000000; text-align:right;" | {{icon|gold}}12,000
|}
|}
Β 
</div>
{| class="wikitable"
<br/>
|+ Health ❀️ Pickup Gain Upgrade Steps
{| class="wikitable" style="display:inline-block;"
|+ Movement Speed πŸƒUpgrade Steps
|-
|-
! Level
! Level
! Health Pickup Gain Multiplier
! Speed Increase
! Gold Cost
! Gold Cost
|-
|-
| 1
! style="background-color:#000000;" | 1
| +50% Health Gain (1.5x)
| style="background-color:#000000;" | +4% increase
| 1500 {{icon|gold}}
| style="background-color:#000000; text-align:right;"Β  | {{icon|gold}}4,000
|-
| 2
| +50% Health Gain (2.0x)
| 2000 {{icon|gold}}
|-
| 3
| +50% Health Gain (2.5x)
| 3500 {{icon|gold}}
|-
| 4
| +50% Health Gain (3.0x)
| 5000 {{icon|gold}}
|-
| 5
| +50% Health Gain (3.5x)
| 6500 {{icon|gold}} Β 
|-
| 6
| +50% Health Gain (4.0x)
| 8000 {{icon|gold}}
|-
|-
| 7
! style="background-color:#000000;" | 2
| +50% Health Gain (4.5x)
| style="background-color:#000000;" | +4% increase (8%)
| 12000 {{icon|gold}} Β 
| style="background-color:#000000; text-align:right;" | {{icon|gold}}8,000
|-
|-
| 8
! style="background-color:#000000;" | 3
| +50% Health Gain (5.0x)
| style="background-color:#000000;" | +4% increase (12%)
| 14000 {{icon|gold}} Β 
| style="background-color:#000000; text-align:right;" | {{icon|gold}}14,000
|}
|}


Line 163: Line 174:
Each upgrade adds 3% damage when wielding that type of weapon and applies to '''both''' one-handed and two-handed weapons.
Each upgrade adds 3% damage when wielding that type of weapon and applies to '''both''' one-handed and two-handed weapons.


{| class="wikitable"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Mastery {{icon|star}} Upgrade Steps
|+ Mastery {{icon|star}} Upgrade Steps
|-
|-

Revision as of 01:12, 27 January 2025

In the Training Ground Area are three different types of NPCs.

You can allocate Ability Stars Skill Point, Attribute Points Attribute Point and improve Athletic Passives πŸƒ.

There are also Training Dummy Objects to test your damage.

Available Baseline Villager

Attribute NPC Attribute Point

Allocate Attribute Points Attribute Point to meet the required stats for using your equipment and to increase your character's overall power.

Attributes Stat Increase Spell Power πŸͺ„πŸ’₯βž•
Strength Paladin, Warrior
Dexterity & Ranger, Rogue
Intelligence & Sorcerer, Wizard, Warlock
Focus & Cloak requirement
Vitality & Cloak requirement
Attribute Points Attribute Point are awarded by leveling up your different characters and Guild Accomplishments.

Ability NPC Skill Point

One of the two villagers where Ability Stars Skill Point can be allocated to upgrade class ability ranks.

Each class's 1 & 3 abilities are part of the baseline kit, only further upgrades need Ability Stars Skill Point.

Ability 5 & 6 unlock after choosing one of three subclasses at level 10 in the Guild Hall.

Ability Skill Point Upgrade Steps
Level Ability 1 to 4 5 and 6
1 3 Skill Point free
2 3 Skill Point 5 Skill Point
3 3 Skill Point 7 Skill Point
4 3 Skill Point 7 Skill Point
5 3 Skill Point 9 Skill Point
Ability Stars Skill Point are awarded by completing Guild Accomplishments.

Training Ground Level 1

Althete NPC πŸƒ

Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: Dash πŸ”‹ Charges, Dash Recharge Time πŸ”‹β±οΈ, Movement Speed πŸƒ, and Health ❀️ Pickup Gain.

Health ❀️ Pickup Gain Upgrade Steps
Level Health Pickup Gain Gold Cost
1 +50% Health Gain (1.5x) Gold1,500
2 +50% Health Gain (2.0x) Gold2,000
3 +50% Health Gain (2.5x) Gold3,500
4 +50% Health Gain (3.0x) Gold5,000
5 +50% Health Gain (3.5x) Gold6,500
6 +50% Health Gain (4.0) Gold8,000
7 +50% Health Gain (4.5x) Gold12,000
8 +50% Health Gain (5.0x) Gold14,000
Dash πŸ”‹ Recharge Time Upgrade Steps
Level Recharge Time Multiplier Gold Cost
1 -10% recharge time (0.9x) Gold1,500
2 -10% recharge time (0.8x) Gold4,000
3 -10% recharge time (0.7x) Gold8,000
4 -10% recharge time (0.6x) Gold12,000
Dash πŸ”‹ Charges Upgrade Steps
Level Dash Charges Gold Cost
1 +1 πŸ”‹charge Gold2,000
2 +1 πŸ”‹charge Gold12,000


Movement Speed πŸƒUpgrade Steps
Level Speed Increase Gold Cost
1 +4% increase Gold4,000
2 +4% increase (8%) Gold8,000
3 +4% increase (12%) Gold14,000


Training Ground Level 3

Mastery NPC Skill Point

This villager further enhances the character's power by increasing the damage of certain weapon types.

Each upgrade adds 3% damage when wielding that type of weapon and applies to both one-handed and two-handed weapons.

Mastery Skill Point Upgrade Steps
Level +% Damage Points
1 3 1 Skill Point
2 6 3 Skill Point
3 9 5 Skill Point
4 12 7 Skill Point
5 15 9 Skill Point
6 18 11 Skill Point
7 21 13 Skill Point
8 24 15 Skill Point
9 27 17 Skill Point
10 30 19 Skill Point
Ability Stars Skill Point are awarded by completing Guild Accomplishments.

See also