Enchanter

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Revision as of 18:53, 28 January 2025 by Xhamon (talk | contribs) (Undid unwarranted revert (the poll wasn't concluded, and there was no reason to revert all my other changes). The poll outcome didn't change, so I kept that part, but formatted it correctly. I also added an infobox below the table and removed an empty section header.)
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Uncommon Enchantments

Prefix Effect Amount Gained Melee Ranged Arcane Shield Head Chest Hands Back Feet
per ilvl
bonus
ilvls
Brawny +Strength 0.5‾ 4.4 ✔ ✔ ✔
Nimble +Dexterity 0.5‾ 4.4 ✔ ✔ ✔
Keen +Intelligence 0.5‾ 4.4 ✔ ✔ ✔
Hale +Vitality 0.5‾ 4.4 ✔ ✔ ✔
Insightful +Focus 0.5‾ 4.4 ✔ ✔ ✔
Stout +Health 3.3‾ 0.5 ✔ ✔ ✔ ✔ ✔ ✔
Astute +Mana 3.3‾ 0.5 ✔ ✔ ✔ ✔ ✔ ✔
Revivifying +Health Regen 0.05‾ 2.6 ✔ ✔ ✔ ✔ ✔ ✔
Rejuvenating +Mana Regen 0.05‾ 2.6 ✔ ✔ ✔ ✔ ✔ ✔
Durable +Armor 1.1‾ 3.5 ✔ ✔ ✔ ✔
Firey +Fire Resistance 1.1‾ 8 ✔ ✔ ✔ ✔
Icy +Ice Resistance 1.1‾ 8 ✔ ✔ ✔ ✔
Static +Lightning Resistance 1.1‾ 8 ✔ ✔ ✔ ✔
Cleansing +Poison Resistance 1.1‾ 8 ✔ ✔ ✔ ✔
Mighty +Weapon Power 1.1‾ 8 ✔ ✔ ✔ ✔ ✔
Powerful +Spell Power 1.1‾ 8 ✔ ✔ ✔ ✔ ✔
Lethal +%Weapon Crit Damage 0.5‾ 17 ✔ ✔ ✔ ✔
Deadly +%Spell Crit Damage 0.5‾ 17 ✔ ✔
Carnage +%Physical Damage 0.27‾ 17 ✔ ✔ ✔
Hellfire +%Fire Damage 0.27‾ 17 ✔ ✔ ✔
Blizzard +%Ice Damage 0.27‾ 17 ✔ ✔ ✔
Tempest +%Lightning Damage 0.27‾ 17 ✔ ✔ ✔
Plague +%Poison Damage 0.27‾ 17 ✔ ✔ ✔
Crushing +Physical Damage 0.5‾ 8 ✔ ✔ ✔
Scorching +Fire Damage 0.5‾ 8 ✔ ✔ ✔
Chilling +Ice Damage 0.5‾ 8 ✔ ✔ ✔
Shocking +Lightning Damage 0.5‾ 8 ✔ ✔ ✔
Venomous +Poison Damage 0.5‾ 8 ✔ ✔ ✔
👩‍🏫 • A line over a digit means that digit is “repeating” (0.27‾=0.2777…). The additional precision from more digits is generally unneeded.
• The total value of an enchantment is [(ilvl+bonus)בper ilvl’], where ilvl is the level of the item that gets the enchantment.

Rare Enchantments

Suffix Effect Melee Ranged Arcane Shield Head Chest Hands Back Feet
of Combat +10% Weapon Attack Damage ✔ ✔
of Prowess +10% Spell Damage ✔ ✔
of Ascendancy +20% Damage against Elites ✔ ✔
of Supremacy +15% Damage against Bosses ✔ ✔
of Precision +5% Weapon Crit Chance ✔ ✔ ✔ ✔
of Destruction +5% Spell Crit Chance ✔ ✔ ✔ ✔
of Quickness +10% Attack Speed ✔ ✔ ✔
of Alacrity +20% Cast Speed ✔ ✔ ✔
of Speed +10% Movement Speed ✔ ✔ ✔
of Dashing Dash Charge +1 Dash Charge ✔ ✔ ✔
of Recovery Dash Recovery -10% Dash Recovery Time ✔ ✔ ✔
of Evasion +5% Evasion Chance ✔ ✔ ✔
of Deflection +15% Parry Chance ✔ ✔ ✔
of Protection -5% Damage Taken ✔ ✔ ✔
of Efficiency -15% Spell Mana Cost ✔ ✔ ✔
of Celerity -15% Spell Cooldown ✔ ✔ ✔
of Tonics Potion Charge +1 Potion Charge ✔ ✔
of Zeal -10% Shadow Curse Gain ✔ ✔ ✔
of Wealth Gold +25% Gold Gain ✔ ✔
of Learning +20% Experience Gain ✔ ✔
of Sundering +25 Armor Penetration ✔ ✔ ✔ ✔
of Corrosion +25 Poison Penetration ✔ ✔ ✔ ✔
of Conflagration +25 Fire Penetration ✔ ✔ ✔ ✔
of Frostbite +25 Ice Penetration ✔ ✔ ✔ ✔
of Electrocution +25 Lightning Penetration ✔ ✔ ✔ ✔
of Thorns
Returns 15 Physical Damage
when taking damage
✔ ✔ ✔
of Reaping Restores 1 Health on Kill ✔ ✔
of Siphoning Restores 1 Mana on Kill ✔ ✔
of Craving Restores 1 Health on Hit ✔
of Draining Restores 1 Mana on Hit ✔
of Stunning 15% chance to inflict Stun ✔ ✔
of Disarming 20% chance to inflict Disarm ✔
of Slowing 20% chance to inflict Slow ✔
of Silence 15% chance to inflict Silence ✔
of Blindness 15% chance to inflict Blindness ✔
of Confusion 20% chance to inflict Confusion ✔
of Weakness 20% chance to inflict Weak ✔ ✔
of Vulnerability 15% chance to inflict Vulnerability ✔ ✔